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Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
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@@ -10,4 +10,4 @@ Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd objects/randomish_terrain.png
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map_Kd /home/cyberarm/Code/i-mic-fps/blends/randomish_terrain.png
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