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Duct taping a cache bug, added test_object that uses sponza.obj.
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@@ -53,6 +53,7 @@ require_relative "lib/objects/camera"
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require_relative "lib/objects/player"
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require_relative "lib/objects/tree"
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require_relative "lib/objects/skydome"
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require_relative "lib/objects/test_object"
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require_relative "lib/objects/model_loader"
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require_relative "lib/objects/terrain"
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@@ -35,7 +35,7 @@ class IMICFPS
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found = false
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if CACHE[@type].is_a?(Hash)
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if CACHE[@type][@file_path]
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@model = CACHE[@type][@file_path]
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@model = CACHE[@type][@file_path].dup # Don't know why, but adding .dup improves performance with Sponza (1 fps -> 20 fps)
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puts "Used cached model for: #{@file_path.split('/').last}"
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found = true
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end
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7
lib/objects/test_object.rb
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7
lib/objects/test_object.rb
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@@ -0,0 +1,7 @@
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class IMICFPS
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class TestObject < GameObject
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def setup
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bind_model(ModelLoader.new(type: :obj, file_path: "objects/sponza.obj", game_object: self))
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end
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end
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end
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@@ -24,6 +24,7 @@ class IMICFPS
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Tree.new(x: 1, y: 0, z: -5)
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Tree.new(x: 5, y: 0, z: 5)
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Tree.new(x: -5, y: 0, z: 1)
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TestObject.new(scale: 1)
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p ObjectManager.objects.map {|o| o.name}
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# Model.new(type: :obj, file_path: "objects/tree.obj", z: -5)
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# Model.new(type: :obj, file_path: "objects/tree.obj", x: -2, z: -6)
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