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PhysicsManager now has a job, CollisionManager enabled, using Player velocity instead of position for movement controls, added Entity drag, added spaces
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@@ -1,8 +1,8 @@
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class IMICFPS
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class Terrain < Entity
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def setup
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#bind_model("base", "randomish_terrain")
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bind_model("base", "river_terrain")
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# bind_model("base", "randomish_terrain")
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bind_model("base", "river_terrain")
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end
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end
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end
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