PhysicsManager now has a job, CollisionManager enabled, using Player velocity instead of position for movement controls, added Entity drag, added spaces

This commit is contained in:
2019-08-09 08:27:34 -05:00
parent 3b662090fc
commit f84b680de5
5 changed files with 61 additions and 42 deletions

View File

@@ -1,8 +1,8 @@
class IMICFPS
class Terrain < Entity
def setup
#bind_model("base", "randomish_terrain")
bind_model("base", "river_terrain")
# bind_model("base", "randomish_terrain")
bind_model("base", "river_terrain")
end
end
end