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Patched bounding box renderer to work again- in immediate mode renderer, more work on lighting rework for modern renderer
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@@ -145,6 +145,10 @@ class IMICFPS
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glReadBuffer(GL_COLOR_ATTACHMENT0 + @textures.keys.index(buffer))
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end
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def set_read_buffer_depth
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glReadBuffer(GL_DEPTH_ATTACHMENT)
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end
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def unbind_framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, 0)
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end
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