Patched bounding box renderer to work again- in immediate mode renderer, more work on lighting rework for modern renderer

This commit is contained in:
2020-05-14 09:52:51 -05:00
parent dae950c72a
commit fbdea30015
6 changed files with 109 additions and 69 deletions

View File

@@ -5,12 +5,12 @@ class IMICFPS
attr_reader :opengl_renderer, :bounding_box_renderer
def initialize
# @bounding_box_renderer = BoundingBoxRenderer.new(map: map)
@bounding_box_renderer = BoundingBoxRenderer.new
@opengl_renderer = OpenGLRenderer.new
end
def preload_default_shaders
shaders = ["g_buffer", "deferred_lighting"]
shaders = ["g_buffer", "lighting"]
shaders.each do |shader|
Shader.new(
name: shader,
@@ -26,6 +26,7 @@ class IMICFPS
glEnable(GL_DEPTH_TEST)
@opengl_renderer.render(camera, lights, entities)
@bounding_box_renderer.render(entities) if window.config.get(:debug_options, :boundingboxes)
end
def canvas_size_changed