Patched bounding box renderer to work again- in immediate mode renderer, more work on lighting rework for modern renderer

This commit is contained in:
2020-05-14 09:52:51 -05:00
parent dae950c72a
commit fbdea30015
6 changed files with 109 additions and 69 deletions

View File

@@ -0,0 +1,49 @@
#version 330 core
out vec4 FragColor;
@include "light_struct"
const int DIRECTIONAL = 0;
const int POINT = 1;
const int SPOT = 2;
in vec2 outTexCoords;
flat in Light outLight[1];
uniform sampler2D diffuse, position, texcoord, normal, depth;
vec4 directionalLight(Light light) {
return vec4(0,0,0,1);
}
vec4 pointLight(Light light) {
return vec4(0.25, 0.25, 0.25, 1);
}
vec4 spotLight(Light light) {
return vec4(0.5, 0.5, 0.5, 1);
}
vec4 calculateLighting(Light light) {
vec4 result = vec4(0,0,0,0);
switch(light.type) {
case DIRECTIONAL: {
result = directionalLight(light);
}
case POINT: {
result = pointLight(light);
}
case SPOT: {
result = spotLight(light);
}
default: {
result = vec4(1,1,1,1);
}
}
return result;
}
void main() {
FragColor = texture(diffuse, outTexCoords) * calculateLighting(outLight[0]);
}