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Patched bounding box renderer to work again- in immediate mode renderer, more work on lighting rework for modern renderer
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@@ -5,10 +5,10 @@ layout (location = 0) in vec3 inPosition;
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layout (location = 1) in vec2 inTexCoords;
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uniform sampler2D diffuse, position, texcoord, normal, depth;
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uniform Light light;
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uniform Light light[1];
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out vec2 outTexCoords;
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flat out Light outLight;
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flat out Light outLight[1];
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void main() {
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gl_Position = vec4(inPosition.x, inPosition.y, inPosition.z, 1.0);
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