Patched bounding box renderer to work again- in immediate mode renderer, more work on lighting rework for modern renderer

This commit is contained in:
2020-05-14 09:52:51 -05:00
parent dae950c72a
commit fbdea30015
6 changed files with 109 additions and 69 deletions

View File

@@ -5,10 +5,10 @@ layout (location = 0) in vec3 inPosition;
layout (location = 1) in vec2 inTexCoords;
uniform sampler2D diffuse, position, texcoord, normal, depth;
uniform Light light;
uniform Light light[1];
out vec2 outTexCoords;
flat out Light outLight;
flat out Light outLight[1];
void main() {
gl_Position = vec4(inPosition.x, inPosition.y, inPosition.z, 1.0);