Initital shader lighting support

This commit is contained in:
2019-12-08 20:05:48 -06:00
parent af19166af2
commit ff1d34deec
5 changed files with 30 additions and 28 deletions

View File

@@ -29,8 +29,8 @@ class IMICFPS
add_entity(Player.new(spawnpoint: @map_loader.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "character")))
# TODO: Load lights from MapLoader
add_light(Light.new(id: available_light, x: 3, y: -6, z: 6))
add_light(Light.new(id: available_light, x: 0, y: 100, z: 0, diffuse: Color.new(1.0, 0.5, 0.1)))
add_light(Light.new(id: available_light, position: Vector.new(30, 10.0, 30)))
# add_light(Light.new(id: available_light, x: 0, y: 100, z: 0, diffuse: Color.new(1.0, 0.5, 0.1)))
end
def data