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Initital shader lighting support
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@@ -29,8 +29,8 @@ class IMICFPS
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add_entity(Player.new(spawnpoint: @map_loader.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "character")))
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# TODO: Load lights from MapLoader
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add_light(Light.new(id: available_light, x: 3, y: -6, z: 6))
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add_light(Light.new(id: available_light, x: 0, y: 100, z: 0, diffuse: Color.new(1.0, 0.5, 0.1)))
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add_light(Light.new(id: available_light, position: Vector.new(30, 10.0, 30)))
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# add_light(Light.new(id: available_light, x: 0, y: 100, z: 0, diffuse: Color.new(1.0, 0.5, 0.1)))
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end
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def data
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