Initital shader lighting support

This commit is contained in:
2019-12-08 20:05:48 -06:00
parent af19166af2
commit ff1d34deec
5 changed files with 30 additions and 28 deletions

View File

@@ -12,11 +12,15 @@ out vec4 outNormal;
out vec3 outUV;
out float outTextureID;
out float outHasTexture;
out vec3 outLightPos;
out vec3 outFragPos;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
uniform int hasTexture;
uniform vec3 lightPos;
void main() {
// projection * view * model * position
@@ -26,6 +30,9 @@ void main() {
outUV = inUV;
outTextureID = inTextureID;
outHasTexture = hasTexture;
outLightPos = lightPos;
outFragPos = vec3(model * vec4(inPosition, 1.0));
gl_Position = projection * view * model * vec4(inPosition, 1.0);
}