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15e5d0a5e1
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Framebuffer rendering on quad is now working! 😂
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2020-03-25 13:06:40 -05:00 |
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d839811cfd
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Fixed reloading shader which failed to compile at start up but succeeded at runtime caused crash due to Model expecting access to attribute location of shader inputs
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2020-03-24 10:32:32 -05:00 |
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0d1d7ff6bc
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Fixed modern opengl renderer not renderering model textures, framebuffer can be used without crashing, model uv coordinates are now in buffer, minor rendering optimization
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2020-03-22 17:22:10 -05:00 |
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8b35bf037e
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Added evergreen_tree model, added work-in-progress collada parser, renamed ModelLoader to ModelCache
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2020-01-30 11:25:31 -06:00 |
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31f0fa141b
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Restructured Model loading to enable easier implementation of other parsers
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2020-01-30 08:50:05 -06:00 |
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4f1b490600
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Use persistent hash for config
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2020-01-29 18:18:46 -06:00 |
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e7b84bd123
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Removed redundant glError? from Map class and renamed CommonMethods#glError? to #gl_error?, added debug settings for disabling shaders and whether to exit on opengl error
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2020-01-27 22:19:07 -06:00 |
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75f94963b2
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DISABLED collision detection and physics
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2019-12-09 16:37:50 -06:00 |
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e4333a82b8
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Fixed immediate mode lighting, improved-ish modern gl lighting
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2019-12-09 11:48:54 -06:00 |
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af19166af2
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Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
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2019-12-08 17:50:20 -06:00 |
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e076ce8612
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Stubbed out VBOs for model
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2019-12-05 20:43:54 -06:00 |
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6aeee41a71
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Progress towards modern gl made
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2019-12-05 17:23:02 -06:00 |
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f7936b38bc
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Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed.
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2019-09-26 14:29:42 -05:00 |
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