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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
Code Issues Projects Releases Wiki Activity
225 Commits 6 Branches 2 Tags
1629cf4605530a0dbff00b0e35675e36cad78e14
Commit Graph

9 Commits

Author SHA1 Message Date
Cyberarm
9593d341bf Added overlay for future fps and stats display 2020-05-02 17:34:19 -05:00
Cyberarm
87fcc3a05c Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes. 2020-03-23 11:48:44 -05:00
Cyberarm
3d86661921 Added notice on main menu if opengl version < 3.3 2020-03-22 18:13:41 -05:00
Cyberarm
fd228aa0c0 Added extras menu, stubbed map editor, made asset viewer and map editor accessible from extras menu 2020-03-22 12:17:28 -05:00
Cyberarm
201ddabbcc Added game version footer on MainMenu 2020-01-28 23:52:55 -06:00
Cyberarm
ea68748234 Renamed MapLoader to MapParser, added level select menu 2020-01-28 23:41:44 -06:00
Cyberarm
46cffa293e Added more menus; stub for settings, basic pause menu, fixes for multiple Game inits 2020-01-28 19:59:42 -06:00
Cyberarm
ee844f256f Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading. 2019-09-25 10:09:05 -05:00
Cyberarm
80576a211a Moved menu files to be under /ui directory, added support for commands to Console! 2019-08-07 15:36:45 -05:00
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