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1d7cd19b41
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Added more hud widgets for showing squadmates and crosshair, added crosshair image and source svg, hackish fix to make renderer resize on windows size change, added CameraController camera control is back in 😂
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2020-07-18 15:54:00 -05:00 |
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65cfc1a124
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Moved renderering system and model loading into CyberarmEngine, added island_test_map
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2020-07-15 21:29:18 -05:00 |
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e3a2c9abe0
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Added require_all method to replace explicitly requiring every source file, added SoundManager and sound effects, added sound for shield/health regen
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2020-05-08 19:03:45 -05:00 |
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fd3785cdcd
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Updated menus, added background to Tools
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2020-05-04 11:13:51 -05:00 |
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1629cf4605
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Added Close game state, tweaked Boot state
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2020-05-04 07:34:24 -05:00 |
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face4b092a
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Added boot screen, added logo
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2020-05-03 23:25:33 -05:00 |
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c05009a000
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Moved renderer stats to Overlay
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2020-05-03 09:40:51 -05:00 |
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9593d341bf
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Added overlay for future fps and stats display
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2020-05-02 17:34:19 -05:00 |
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bb8e210362
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Added canvas_size_changed 'event' to Renderer and OpenGLRenderer
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2020-03-25 13:27:00 -05:00 |
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87fcc3a05c
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Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes.
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2020-03-23 11:48:44 -05:00 |
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eb1bfe204b
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Added Asset Viewer
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2020-01-30 15:30:58 -06:00 |
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4f1b490600
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Use persistent hash for config
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2020-01-29 18:18:46 -06:00 |
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c1b5e72d7d
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Added a proper cursor, game pause menu now has a transparent background (Game is drawn behind menu)
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2020-01-28 23:17:25 -06:00 |
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46cffa293e
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Added more menus; stub for settings, basic pause menu, fixes for multiple Game inits
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2020-01-28 19:59:42 -06:00 |
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c25df59819
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Use new @include preprocessor added to CyberarmEngin::Shader
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2020-01-28 10:48:47 -06:00 |
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40d1105fb8
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Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
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2019-09-28 13:29:21 -05:00 |
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8df05eda13
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Added event handler for :entity_moved, added door script, various tweaks
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2019-09-26 16:19:01 -05:00 |
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b6d7a6ebdb
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Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
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2019-09-26 12:13:08 -05:00 |
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016e8109de
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Gravity constant moved into constants.rb, camera can now report what it is looking at, entity has knowledge of camera now, AABB tree search can now use either BoundingBox or Ray colliders
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2019-08-13 09:47:23 -05:00 |
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80576a211a
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Moved menu files to be under /ui directory, added support for commands to Console!
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2019-08-07 15:36:45 -05:00 |
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ffae3ae14e
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Added Console to replace magic debug keys, added version file
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2019-08-07 14:49:49 -05:00 |
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12a588304b
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Added dependance on cyberarm_engine, removed duplicate code which is in cyberarm_engine
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2019-08-07 12:00:39 -05:00 |
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8d83901237
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Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera.
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2019-02-17 20:06:48 -06:00 |
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f4a81f1e36
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Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
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2019-02-07 10:05:43 -06:00 |
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5843a9b0ae
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Count number of vertices instead of faces, added formatted_number to CommonMethods
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2018-12-11 12:27:23 -06:00 |
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c656686997
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Camera: Removed mouse position correction (no longer needed apparently :)), Mouse can now be released from Camera be pressing LeftAlt and can get captured again by clicking with the left mouse button.
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2018-12-10 10:34:18 -06:00 |
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66e7800cad
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Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
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2018-09-09 15:01:53 -05:00 |
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16e0e4dcff
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Added Game States, decoupled game from Window class and placed it in Game < GameState
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2018-09-09 07:49:26 -05:00 |
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67b06b0001
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Bounding boxes are now drawn using Vertex arrays
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2018-07-30 12:53:52 -05:00 |
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ded012a9e0
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added support for ruby-prof, make trees jump to nearest vertex position.
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2018-07-08 14:39:57 -05:00 |
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4c603c3a3d
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Improved terrain collision slightly
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2018-07-01 19:10:09 -05:00 |
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5fa2843de2
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added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain.
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2018-07-01 16:32:10 -05:00 |
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a84b9d95b4
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Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection.
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2018-07-01 16:06:22 -05:00 |
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5b16d9b4c3
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AABB are now functional!
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2018-07-01 12:10:48 -05:00 |
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6a14c5e9be
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Eat memory, load faster. edited comments in parser.
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2018-06-30 21:55:51 -05:00 |
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218d7797c1
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Intellisense says its faster this way
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2018-06-18 13:13:37 -05:00 |
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f68c31f87c
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Duct taping a cache bug, added test_object that uses sponza.obj.
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2018-06-18 12:17:32 -05:00 |
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fb1f4370eb
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Added fps target, added comma
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2018-04-23 21:51:10 -05:00 |
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473a597b66
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Bunch of stuff
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2018-04-23 21:13:16 -05:00 |
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bc8c78c90b
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Terrrain fill dome, added terrain to face count
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2018-03-31 21:33:03 -05:00 |
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05a77a0f11
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Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle.
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2018-03-31 21:22:11 -05:00 |
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162e23d0b4
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More testing
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2018-03-24 10:03:05 -05:00 |
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468600c1b4
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Camera almost done, maybe.
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2018-03-23 16:00:05 -05:00 |
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28acb12efc
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We can now attach an object to the camera- bit buggy atm.
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2018-03-23 15:34:03 -05:00 |
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0b0d307d2a
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Terrain is still broken, player moves in the correct relative directions now :)
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2018-03-23 08:54:23 -05:00 |
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dacf05475f
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Cleanup
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2018-03-22 21:12:21 -05:00 |
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bdbb5f2e94
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Major refactor
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2018-03-22 19:26:02 -05:00 |
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632830503b
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Everything is broken and stuff.
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2018-03-22 15:15:20 -05:00 |
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e7aa32b62d
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Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't...
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2018-03-21 12:09:28 -05:00 |
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2de1c0ffdf
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Camera can bind to model
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2018-03-20 22:48:01 -05:00 |
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