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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
Code Issues Projects Releases Wiki Activity
319 Commits 6 Branches 2 Tags
2da9edb6d03dc0cd27224ec4a3aa4b79e5df8c89
Commit Graph

7 Commits

Author SHA1 Message Date
cyberarm
95bea199ed Ran rubocop autocorrect 2020-12-02 17:37:48 -06:00
cyberarm
aa30ff73d0 Rubocop autocorrect frozen string literal cop 2020-12-02 17:29:01 -06:00
Cyberarm
c1ec292570 Fixed power plant inverted normals, moved purchase terminal origin to back edge of model, fixed door texture 2019-09-28 13:55:45 -05:00
Cyberarm
1bfc6e6929 Initial work on Scripting sandbox, no longer Entity's responsibility. 2019-09-27 12:37:16 -05:00
Cyberarm
8df05eda13 Added event handler for :entity_moved, added door script, various tweaks 2019-09-26 16:19:01 -05:00
Cyberarm
ecee086590 Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map 2019-09-25 18:17:18 -05:00
Cyberarm
42191729ae Added models for: Power Plant, Information Panel, Purchase Terminal, and Door. Updated War Factory model. added .svg files. misc. 2019-09-24 15:34:09 -05:00
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