Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 23:52:35 +00:00
Code Issues Projects Releases Wiki Activity
94 Commits 6 Branches 2 Tags
2f0cb47ed83c97ed2435568c727549f6f624ae08
Commit Graph

11 Commits

Author SHA1 Message Date
Cyberarm
9c8e781898 Added libGL lookup for ARCH 2018-12-12 20:07:44 -06:00
Cyberarm
6341c3b817 Re-added mousefix :(, camera can now be flown around if it's not attached to a game object, tweaked Player initial jump velocity. 2018-12-10 22:22:01 -06:00
Cyberarm
7271c0e4a1 Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes. 2018-12-09 21:17:12 -06:00
Cyberarm
aa4a905bd8 Update gosu and opengl-bindings, added bold defualt for Text 2018-09-17 17:13:52 -05:00
Cyberarm
67b06b0001 Bounding boxes are now drawn using Vertex arrays 2018-07-30 12:53:52 -05:00
Cyberarm
8f39c34d54 Added monkey patch to support rubies < 2.5 2018-06-18 11:47:44 -05:00
Cyberarm
e26796f42c Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane. 2018-03-20 11:18:16 -05:00
Cyberarm
62364b2145 Broken support for textures, trying to switch to opengl-bindings gem 2018-03-18 22:38:16 -05:00
Cyberarm
c2aebbf0e8 Added basic skydome, now using glDrawArrays :D 2018-03-18 20:31:20 -05:00
Cyberarm
4d09dde058 Fixed scaling lighting weirdness 2018-03-18 11:53:41 -05:00
Cyberarm
66e68581f5 Initial Commit 2017-12-28 22:14:20 -06:00
Powered by Gitea Version: 1.25.1 Page: 110ms Template: 23ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API