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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
192 Commits 6 Branches 2 Tags
31f0fa141b0eaae38a006e587daf5fa412ddd234
Commit Graph

6 Commits

Author SHA1 Message Date
Cyberarm
31f0fa141b Restructured Model loading to enable easier implementation of other parsers 2020-01-30 08:50:05 -06:00
Cyberarm
4f1b490600 Use persistent hash for config 2020-01-29 18:18:46 -06:00
Cyberarm
8df05eda13 Added event handler for :entity_moved, added door script, various tweaks 2019-09-26 16:19:01 -05:00
Cyberarm
f7936b38bc Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed. 2019-09-26 14:29:42 -05:00
Cyberarm
954c6899be Made model/entity manifest a first class object 2019-09-25 11:52:19 -05:00
Cyberarm
ee844f256f Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading. 2019-09-25 10:09:05 -05:00
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