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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
78 Commits 6 Branches 2 Tags
35b5ee948a8f98ca55ca64abbf66bd47eb13bef5
Commit Graph

8 Commits

Author SHA1 Message Date
Cyberarm
35b5ee948a Moved OpenGL renderering code into its own class for future optimizations 2018-09-20 09:07:39 -05:00
Cyberarm
66e7800cad Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject. 2018-09-09 15:01:53 -05:00
Cyberarm
16e0e4dcff Added Game States, decoupled game from Window class and placed it in Game < GameState 2018-09-09 07:49:26 -05:00
Cyberarm
67b06b0001 Bounding boxes are now drawn using Vertex arrays 2018-07-30 12:53:52 -05:00
Cyberarm
5fa2843de2 added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain. 2018-07-01 16:32:10 -05:00
Cyberarm
5b16d9b4c3 AABB are now functional! 2018-07-01 12:10:48 -05:00
Cyberarm
dacf05475f Cleanup 2018-03-22 21:12:21 -05:00
Cyberarm
bdbb5f2e94 Major refactor 2018-03-22 19:26:02 -05:00
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