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35b5ee948a
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Moved OpenGL renderering code into its own class for future optimizations
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2018-09-20 09:07:39 -05:00 |
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67b06b0001
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Bounding boxes are now drawn using Vertex arrays
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2018-07-30 12:53:52 -05:00 |
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f21032935b
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dt with dt for arrow key look
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2018-07-01 19:48:00 -05:00 |
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4c603c3a3d
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Improved terrain collision slightly
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2018-07-01 19:10:09 -05:00 |
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5fa2843de2
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added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain.
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2018-07-01 16:32:10 -05:00 |
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a84b9d95b4
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Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection.
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2018-07-01 16:06:22 -05:00 |
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473a597b66
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Bunch of stuff
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2018-04-23 21:13:16 -05:00 |
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bc8c78c90b
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Terrrain fill dome, added terrain to face count
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2018-03-31 21:33:03 -05:00 |
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05a77a0f11
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Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle.
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2018-03-31 21:22:11 -05:00 |
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162e23d0b4
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More testing
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2018-03-24 10:03:05 -05:00 |
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0b0d307d2a
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Terrain is still broken, player moves in the correct relative directions now :)
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2018-03-23 08:54:23 -05:00 |
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dfc6a0cfe8
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Got basic terrain generation working in immediate mode, all list is bugged atm.
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2018-03-22 22:27:56 -05:00 |
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632830503b
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Everything is broken and stuff.
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2018-03-22 15:15:20 -05:00 |
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e7aa32b62d
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Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't...
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2018-03-21 12:09:28 -05:00 |
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