Commit Graph

14 Commits

Author SHA1 Message Date
35b5ee948a Moved OpenGL renderering code into its own class for future optimizations 2018-09-20 09:07:39 -05:00
67b06b0001 Bounding boxes are now drawn using Vertex arrays 2018-07-30 12:53:52 -05:00
f21032935b dt with dt for arrow key look 2018-07-01 19:48:00 -05:00
4c603c3a3d Improved terrain collision slightly 2018-07-01 19:10:09 -05:00
5fa2843de2 added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain. 2018-07-01 16:32:10 -05:00
a84b9d95b4 Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection. 2018-07-01 16:06:22 -05:00
473a597b66 Bunch of stuff 2018-04-23 21:13:16 -05:00
bc8c78c90b Terrrain fill dome, added terrain to face count 2018-03-31 21:33:03 -05:00
05a77a0f11 Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle. 2018-03-31 21:22:11 -05:00
162e23d0b4 More testing 2018-03-24 10:03:05 -05:00
0b0d307d2a Terrain is still broken, player moves in the correct relative directions now :) 2018-03-23 08:54:23 -05:00
dfc6a0cfe8 Got basic terrain generation working in immediate mode, all list is bugged atm. 2018-03-22 22:27:56 -05:00
632830503b Everything is broken and stuff. 2018-03-22 15:15:20 -05:00
e7aa32b62d Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't... 2018-03-21 12:09:28 -05:00