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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
173 Commits 6 Branches 2 Tags
40d1105fb83b45240b98188570a2571dfc265bae
Commit Graph

7 Commits

Author SHA1 Message Date
Cyberarm
40d1105fb8 Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed. 2019-09-28 13:29:21 -05:00
Cyberarm
f3d3ceebb8 Fixed crash when jumping 2019-09-27 14:33:35 -05:00
Cyberarm
f7936b38bc Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed. 2019-09-26 14:29:42 -05:00
Cyberarm
eb7a7fc6d6 Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model 2019-09-25 22:01:03 -05:00
Cyberarm
ecee086590 Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map 2019-09-25 18:17:18 -05:00
Cyberarm
a2089c0ae1 Fixed demo feature crashing game 2019-09-25 10:50:50 -05:00
Cyberarm
ee844f256f Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading. 2019-09-25 10:09:05 -05:00
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