Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
191 Commits 6 Branches 2 Tags
4f1b490600241bf23b95179eb970072d0c9eb933
Commit Graph

8 Commits

Author SHA1 Message Date
Cyberarm
4f1b490600 Use persistent hash for config 2020-01-29 18:18:46 -06:00
Cyberarm
e7b84bd123 Removed redundant glError? from Map class and renamed CommonMethods#glError? to #gl_error?, added debug settings for disabling shaders and whether to exit on opengl error 2020-01-27 22:19:07 -06:00
Cyberarm
75f94963b2 DISABLED collision detection and physics 2019-12-09 16:37:50 -06:00
Cyberarm
e4333a82b8 Fixed immediate mode lighting, improved-ish modern gl lighting 2019-12-09 11:48:54 -06:00
Cyberarm
af19166af2 Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile. 2019-12-08 17:50:20 -06:00
Cyberarm
e076ce8612 Stubbed out VBOs for model 2019-12-05 20:43:54 -06:00
Cyberarm
6aeee41a71 Progress towards modern gl made 2019-12-05 17:23:02 -06:00
Cyberarm
f7936b38bc Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed. 2019-09-26 14:29:42 -05:00
Powered by Gitea Version: 1.25.1 Page: 101ms Template: 28ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API