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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
191 Commits 6 Branches 2 Tags
4f1b490600241bf23b95179eb970072d0c9eb933
Commit Graph

7 Commits

Author SHA1 Message Date
Cyberarm
4f1b490600 Use persistent hash for config 2020-01-29 18:18:46 -06:00
Cyberarm
e7b84bd123 Removed redundant glError? from Map class and renamed CommonMethods#glError? to #gl_error?, added debug settings for disabling shaders and whether to exit on opengl error 2020-01-27 22:19:07 -06:00
Cyberarm
ce7d132864 Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object 2019-08-11 09:34:25 -05:00
Cyberarm
a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager 2019-08-10 09:40:31 -05:00
Cyberarm
4d70ac6d5c Set initial values for DebugCommand 2019-08-08 09:20:55 -05:00
Cyberarm
3eb34d023e Debug commands now affect game 2019-08-07 17:58:30 -05:00
Cyberarm
3e6ff5bd4a Added DebugCommand, added support for 'subcommands' 2019-08-07 17:06:40 -05:00
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