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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
Code Issues Projects Releases Wiki Activity
63 Commits 6 Branches 2 Tags
5fa2843de22bc0f074b3932f8d050e4cc9b52982
Commit Graph

10 Commits

Author SHA1 Message Date
Cyberarm
5fa2843de2 added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain. 2018-07-01 16:32:10 -05:00
Cyberarm
a84b9d95b4 Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection. 2018-07-01 16:06:22 -05:00
Cyberarm
473a597b66 Bunch of stuff 2018-04-23 21:13:16 -05:00
Cyberarm
bc8c78c90b Terrrain fill dome, added terrain to face count 2018-03-31 21:33:03 -05:00
Cyberarm
05a77a0f11 Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle. 2018-03-31 21:22:11 -05:00
Cyberarm
162e23d0b4 More testing 2018-03-24 10:03:05 -05:00
Cyberarm
0b0d307d2a Terrain is still broken, player moves in the correct relative directions now :) 2018-03-23 08:54:23 -05:00
Cyberarm
dfc6a0cfe8 Got basic terrain generation working in immediate mode, all list is bugged atm. 2018-03-22 22:27:56 -05:00
Cyberarm
632830503b Everything is broken and stuff. 2018-03-22 15:15:20 -05:00
Cyberarm
e7aa32b62d Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't... 2018-03-21 12:09:28 -05:00
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