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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
88 Commits 6 Branches 2 Tags
6341c3b817a604516c4911d12d13f36c442056f5
Commit Graph

10 Commits

Author SHA1 Message Date
Cyberarm
6341c3b817 Re-added mousefix :(, camera can now be flown around if it's not attached to a game object, tweaked Player initial jump velocity. 2018-12-10 22:22:01 -06:00
Cyberarm
7271c0e4a1 Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes. 2018-12-09 21:17:12 -06:00
Cyberarm
aa4a905bd8 Update gosu and opengl-bindings, added bold defualt for Text 2018-09-17 17:13:52 -05:00
Cyberarm
67b06b0001 Bounding boxes are now drawn using Vertex arrays 2018-07-30 12:53:52 -05:00
Cyberarm
8f39c34d54 Added monkey patch to support rubies < 2.5 2018-06-18 11:47:44 -05:00
Cyberarm
e26796f42c Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane. 2018-03-20 11:18:16 -05:00
Cyberarm
62364b2145 Broken support for textures, trying to switch to opengl-bindings gem 2018-03-18 22:38:16 -05:00
Cyberarm
c2aebbf0e8 Added basic skydome, now using glDrawArrays :D 2018-03-18 20:31:20 -05:00
Cyberarm
4d09dde058 Fixed scaling lighting weirdness 2018-03-18 11:53:41 -05:00
Cyberarm
66e68581f5 Initial Commit 2017-12-28 22:14:20 -06:00
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