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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
260 Commits 6 Branches 2 Tags
635f4e3720d2c0cc0941ff2059d05ec1c7522cf2
Commit Graph

6 Commits

Author SHA1 Message Date
Cyberarm
fa2873bb8f Fixed model with texture and texture-less objects having texture-less objects renderer 'black' due to having hasTexture incorrectly set for shader 2020-05-11 23:05:34 -05:00
Cyberarm
f72a8d4c35 Added support for renderering multiple textures per Model 2020-05-11 22:49:25 -05:00
Cyberarm
a0f8ce4bfb Added default texture, refactored Texture to cache textures which have a file path 2020-05-10 17:57:46 -05:00
Cyberarm
15e5d0a5e1 Framebuffer rendering on quad is now working! 😂 2020-03-25 13:06:40 -05:00
Cyberarm
578c00673d Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes. 2020-03-24 09:51:20 -05:00
Cyberarm
18a62b81cc Added Texture object for handling creating and caching textures, stubbed ParticleEmitter 2020-03-23 08:05:40 -05:00
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