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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
Code Issues Projects Releases Wiki Activity
178 Commits 6 Branches 2 Tags
6aeee41a71ac831e25038075f132e685255eddc9
Commit Graph

9 Commits

Author SHA1 Message Date
Cyberarm
73478b7e37 Added connect and disconnect stub commands, added autocomplete to help command. 2019-08-11 10:20:05 -05:00
Cyberarm
ce7d132864 Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object 2019-08-11 09:34:25 -05:00
Cyberarm
a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager 2019-08-10 09:40:31 -05:00
Cyberarm
a82e71cea7 Added support for Console auto-complete 2019-08-08 20:23:48 -05:00
Cyberarm
4d70ac6d5c Set initial values for DebugCommand 2019-08-08 09:20:55 -05:00
Cyberarm
df27c3a873 Added dedicated fps command 2019-08-07 20:02:27 -05:00
Cyberarm
3eb34d023e Debug commands now affect game 2019-08-07 17:58:30 -05:00
Cyberarm
3e6ff5bd4a Added DebugCommand, added support for 'subcommands' 2019-08-07 17:06:40 -05:00
Cyberarm
80576a211a Moved menu files to be under /ui directory, added support for commands to Console! 2019-08-07 15:36:45 -05:00
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