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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-19 09:32:34 +00:00
Code Issues Projects Releases Wiki Activity
226 Commits 6 Branches 2 Tags
85dd90b2f4b13f5c584b055b10c0c9a042cb34d3
Commit Graph

9 Commits

Author SHA1 Message Date
Cyberarm
2ad1385fb4 Fixed NVIDIA renderering errors, use 'flat in/out int integerValue' instead of 'in/out float integerValue' 2020-03-23 18:45:25 -05:00
Cyberarm
87fcc3a05c Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes. 2020-03-23 11:48:44 -05:00
Cyberarm
d6802c8756 Enabled wireframes for shader renderer 2020-01-30 22:54:59 -06:00
Cyberarm
c25df59819 Use new @include preprocessor added to CyberarmEngin::Shader 2020-01-28 10:48:47 -06:00
Cyberarm
e4333a82b8 Fixed immediate mode lighting, improved-ish modern gl lighting 2019-12-09 11:48:54 -06:00
Cyberarm
ff1d34deec Initital shader lighting support 2019-12-08 20:05:48 -06:00
Cyberarm
af19166af2 Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile. 2019-12-08 17:50:20 -06:00
Cyberarm
6aeee41a71 Progress towards modern gl made 2019-12-05 17:23:02 -06:00
Cyberarm
f11b091fe0 Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly) 2019-08-11 14:53:15 -05:00
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