Commit Graph

11 Commits

Author SHA1 Message Date
87bff4ab82 Extracted Console into CyberarmEngine 2021-06-26 13:10:54 +00:00
95bea199ed Ran rubocop autocorrect 2020-12-02 17:37:48 -06:00
aa30ff73d0 Rubocop autocorrect frozen string literal cop 2020-12-02 17:29:01 -06:00
99ae19c34d Fixed bug that prevented Asset Viewer from using shader, manifests are now sorted by name, fixed sponza test model manifest 2020-01-30 22:31:49 -06:00
4f1b490600 Use persistent hash for config 2020-01-29 18:18:46 -06:00
e7b84bd123 Removed redundant glError? from Map class and renamed CommonMethods#glError? to #gl_error?, added debug settings for disabling shaders and whether to exit on opengl error 2020-01-27 22:19:07 -06:00
ce7d132864 Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object 2019-08-11 09:34:25 -05:00
a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager 2019-08-10 09:40:31 -05:00
4d70ac6d5c Set initial values for DebugCommand 2019-08-08 09:20:55 -05:00
3eb34d023e Debug commands now affect game 2019-08-07 17:58:30 -05:00
3e6ff5bd4a Added DebugCommand, added support for 'subcommands' 2019-08-07 17:06:40 -05:00