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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
108 Commits 6 Branches 2 Tags
8b65973f6f2da84b97ce014ffdee8d874e025a0e
Commit Graph

7 Commits

Author SHA1 Message Date
Cyberarm
7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub. 2019-02-20 10:49:56 -06:00
Cyberarm
f4a81f1e36 Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh. 2019-02-07 10:05:43 -06:00
Cyberarm
5843a9b0ae Count number of vertices instead of faces, added formatted_number to CommonMethods 2018-12-11 12:27:23 -06:00
Cyberarm
3ed09dd930 Bounding Box rendering for Mesh objects is now fixed: used to be the objects were all drawn on the original Mesh instead of its copies. 2018-12-10 09:53:13 -06:00
Cyberarm
7271c0e4a1 Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes. 2018-12-09 21:17:12 -06:00
Cyberarm
a5b2ab7992 Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d 2018-09-20 09:47:09 -05:00
Cyberarm
35b5ee948a Moved OpenGL renderering code into its own class for future optimizations 2018-09-20 09:07:39 -05:00
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