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8d83901237
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Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera.
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2019-02-17 20:06:48 -06:00 |
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5a97d292c0
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remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
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2019-02-17 14:14:39 -06:00 |
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9f6f330202
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Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
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2019-02-17 10:50:08 -06:00 |
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3f7c5e992d
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Add collision manager...
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2019-02-07 15:54:52 -06:00 |
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f4a81f1e36
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Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
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2019-02-07 10:05:43 -06:00 |
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4d8638d81c
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Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
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2018-12-10 18:50:25 -06:00 |
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473a597b66
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Bunch of stuff
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2018-04-23 21:13:16 -05:00 |
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d390d3d728
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Refactored lights, use light manager
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2018-03-20 20:17:33 -05:00 |
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46f533f83e
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Did some reorganizing
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2018-03-20 15:11:00 -05:00 |
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