Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
101 Commits 6 Branches 2 Tags
8d8390123730b70628db8b396cba340066aa883b
Commit Graph

9 Commits

Author SHA1 Message Date
Cyberarm
8d83901237 Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera. 2019-02-17 20:06:48 -06:00
Cyberarm
5a97d292c0 remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player. 2019-02-17 14:14:39 -06:00
Cyberarm
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
Cyberarm
3f7c5e992d Add collision manager... 2019-02-07 15:54:52 -06:00
Cyberarm
f4a81f1e36 Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh. 2019-02-07 10:05:43 -06:00
Cyberarm
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00
Cyberarm
473a597b66 Bunch of stuff 2018-04-23 21:13:16 -05:00
Cyberarm
d390d3d728 Refactored lights, use light manager 2018-03-20 20:17:33 -05:00
Cyberarm
46f533f83e Did some reorganizing 2018-03-20 15:11:00 -05:00
Powered by Gitea Version: 1.25.1 Page: 73ms Template: 18ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API