Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
164 Commits 6 Branches 2 Tags
8df05eda133aef62cfea773f05e4db0749a414d4
Commit Graph

4 Commits

Author SHA1 Message Date
Cyberarm
8df05eda13 Added event handler for :entity_moved, added door script, various tweaks 2019-09-26 16:19:01 -05:00
Cyberarm
f7936b38bc Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed. 2019-09-26 14:29:42 -05:00
Cyberarm
954c6899be Made model/entity manifest a first class object 2019-09-25 11:52:19 -05:00
Cyberarm
ee844f256f Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading. 2019-09-25 10:09:05 -05:00
Powered by Gitea Version: 1.25.1 Page: 74ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API