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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
261 Commits 6 Branches 2 Tags
9264ef6e582e691914aaa8895a8715ccc729b89f
Commit Graph

8 Commits

Author SHA1 Message Date
Cyberarm
fbdea30015 Patched bounding box renderer to work again- in immediate mode renderer, more work on lighting rework for modern renderer 2020-05-14 09:54:08 -05:00
Cyberarm
dae950c72a Restructured deferred lighting/rendering 2020-05-12 15:19:05 -05:00
Cyberarm
bb8e210362 Added canvas_size_changed 'event' to Renderer and OpenGLRenderer 2020-03-25 13:27:00 -05:00
Cyberarm
15e5d0a5e1 Framebuffer rendering on quad is now working! 😂 2020-03-25 13:06:40 -05:00
Cyberarm
87ae77a9cb Updates 2020-03-25 10:11:56 -05:00
Cyberarm
d293772690 Initial work on using framebuffer from GBuffer 2020-03-25 09:18:06 -05:00
Cyberarm
0d1d7ff6bc Fixed modern opengl renderer not renderering model textures, framebuffer can be used without crashing, model uv coordinates are now in buffer, minor rendering optimization 2020-03-22 17:22:10 -05:00
Cyberarm
35d6061198 Setup GBuffer for future deferred rendering 2020-03-22 14:56:22 -05:00
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