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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
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257 Commits 6 Branches 2 Tags
94c3dea7b9ed3c1285dac3657daec6f7ddb131d8
Commit Graph

6 Commits

Author SHA1 Message Date
Cyberarm
7c81dd93e3 Apply matrix to vertices parsed from collada models 2020-05-12 09:32:00 -05:00
Cyberarm
f72a8d4c35 Added support for renderering multiple textures per Model 2020-05-11 22:49:25 -05:00
Cyberarm
578c00673d Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes. 2020-03-24 09:51:20 -05:00
Cyberarm
dbf4edbb93 Collada parser mostly works for single object/material models 2020-01-30 13:36:42 -06:00
Cyberarm
8b35bf037e Added evergreen_tree model, added work-in-progress collada parser, renamed ModelLoader to ModelCache 2020-01-30 11:25:31 -06:00
Cyberarm
31f0fa141b Restructured Model loading to enable easier implementation of other parsers 2020-01-30 08:50:05 -06:00
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