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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
278 Commits 6 Branches 2 Tags
9558370ab968772ddea45da738daa35d191b41c9
Commit Graph

7 Commits

Author SHA1 Message Date
Cyberarm
f6e4a509fd Added fonts and tweaked hud, added chat history and score board hud widgets 2020-07-18 13:00:22 -05:00
Cyberarm
65cfc1a124 Moved renderering system and model loading into CyberarmEngine, added island_test_map 2020-07-15 21:29:18 -05:00
Cyberarm
4af7f21a51 Make PhysicsManager use Map#gravity, defined EARTH and MOON gravity's 2019-09-27 14:41:50 -05:00
Cyberarm
016e8109de Gravity constant moved into constants.rb, camera can now report what it is looking at, entity has knowledge of camera now, AABB tree search can now use either BoundingBox or Ray colliders 2019-08-13 09:47:23 -05:00
Cyberarm
f11b091fe0 Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly) 2019-08-11 14:53:15 -05:00
Cyberarm
185d760a83 Model is now able to push data into VBO 2019-08-10 13:36:37 -05:00
Cyberarm
a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager 2019-08-10 09:40:31 -05:00
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