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965b8d0c80
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Refactored bounding box to use 2 vectors, stubbed PhysicsManager.
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2019-02-24 15:05:54 -06:00 |
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a6e175d9e0
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Replaced Vertex struct with Vector class
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2019-02-20 11:00:54 -06:00 |
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7b903fbdb9
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Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
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2019-02-20 10:49:56 -06:00 |
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f4a81f1e36
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Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
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2019-02-07 10:05:43 -06:00 |
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c142bd2392
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Sync
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2018-12-12 09:02:33 -06:00 |
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3ed09dd930
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Bounding Box rendering for Mesh objects is now fixed: used to be the objects were all drawn on the original Mesh instead of its copies.
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2018-12-10 09:53:13 -06:00 |
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6a5d45ba14
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Fixed faces counting bug when removing bb
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2018-12-09 21:20:53 -06:00 |
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7271c0e4a1
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Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes.
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2018-12-09 21:17:12 -06:00 |
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a5b2ab7992
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Split up Renderer into OpenGL and BoundBox renderers, rotate Player nameplate 180d
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2018-09-20 09:47:09 -05:00 |
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