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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
99 Commits 6 Branches 2 Tags
9f6f330202afc234d5a00e09c6f932aa6493cbe4
Commit Graph

6 Commits

Author SHA1 Message Date
Cyberarm
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
Cyberarm
f4a81f1e36 Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh. 2019-02-07 10:05:43 -06:00
Cyberarm
5843a9b0ae Count number of vertices instead of faces, added formatted_number to CommonMethods 2018-12-11 12:27:23 -06:00
Cyberarm
66e7800cad Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject. 2018-09-09 15:01:53 -05:00
Cyberarm
16e0e4dcff Added Game States, decoupled game from Window class and placed it in Game < GameState 2018-09-09 07:49:26 -05:00
Cyberarm
57c52cd725 Moved camera into its own class, added CommonMethods for gosu methods outside of window. 2018-03-20 19:25:06 -05:00
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