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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 23:52:35 +00:00
Code Issues Projects Releases Wiki Activity
99 Commits 6 Branches 2 Tags
9f6f330202afc234d5a00e09c6f932aa6493cbe4
Commit Graph

6 Commits

Author SHA1 Message Date
Cyberarm
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
Cyberarm
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00
Cyberarm
7271c0e4a1 Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes. 2018-12-09 21:17:12 -06:00
Cyberarm
66e7800cad Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject. 2018-09-09 15:01:53 -05:00
Cyberarm
f68c31f87c Duct taping a cache bug, added test_object that uses sponza.obj. 2018-06-18 12:17:32 -05:00
Cyberarm
bdbb5f2e94 Major refactor 2018-03-22 19:26:02 -05:00
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