Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
232 Commits 6 Branches 2 Tags
a078645b94e54caefc8b3b60e24e95deb65a70ec
Commit Graph

10 Commits

Author SHA1 Message Date
Cyberarm
a078645b94 Refreshed a few menus, stubbed Settings menu 2020-05-05 10:46:23 -05:00
Cyberarm
9593d341bf Added overlay for future fps and stats display 2020-05-02 17:34:19 -05:00
Cyberarm
87fcc3a05c Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes. 2020-03-23 11:48:44 -05:00
Cyberarm
3d86661921 Added notice on main menu if opengl version < 3.3 2020-03-22 18:13:41 -05:00
Cyberarm
fd228aa0c0 Added extras menu, stubbed map editor, made asset viewer and map editor accessible from extras menu 2020-03-22 12:17:28 -05:00
Cyberarm
201ddabbcc Added game version footer on MainMenu 2020-01-28 23:52:55 -06:00
Cyberarm
ea68748234 Renamed MapLoader to MapParser, added level select menu 2020-01-28 23:41:44 -06:00
Cyberarm
46cffa293e Added more menus; stub for settings, basic pause menu, fixes for multiple Game inits 2020-01-28 19:59:42 -06:00
Cyberarm
ee844f256f Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading. 2019-09-25 10:09:05 -05:00
Cyberarm
80576a211a Moved menu files to be under /ui directory, added support for commands to Console! 2019-08-07 15:36:45 -05:00
Powered by Gitea Version: 1.25.1 Page: 113ms Template: 27ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API