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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
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300 Commits 6 Branches 2 Tags
a16e14b0e56cbe1ae48cb25fa9001f493cb20e9b
Commit Graph

5 Commits

Author SHA1 Message Date
Cyberarm
d72e8ccbd0 Misc. 2020-07-19 09:42:55 -05:00
Cyberarm
9264ef6e58 Initial reimplementation of shader based lighting 2020-07-10 07:19:09 -05:00
Cyberarm
fbdea30015 Patched bounding box renderer to work again- in immediate mode renderer, more work on lighting rework for modern renderer 2020-05-14 09:54:08 -05:00
Cyberarm
f11b091fe0 Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly) 2019-08-11 14:53:15 -05:00
Cyberarm
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00
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