Commit Graph

11 Commits

Author SHA1 Message Date
b6d7a6ebdb Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations' 2019-09-26 12:13:08 -05:00
19f5a0cd9c Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling. 2019-09-25 20:59:19 -05:00
ecee086590 Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map 2019-09-25 18:17:18 -05:00
42191729ae Added models for: Power Plant, Information Panel, Purchase Terminal, and Door. Updated War Factory model. added .svg files. misc. 2019-09-24 15:34:09 -05:00
1b6f8cf880 Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml. 2019-08-07 10:43:04 -05:00
df05ec5150 Added ttank 2019-02-19 15:30:41 -06:00
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
f4a81f1e36 Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh. 2019-02-07 10:05:43 -06:00
1eea3c92cb Add files 2018-07-01 16:06:39 -05:00
df97ab4528 Add support for smoothing 2018-03-04 15:30:10 -06:00
66e68581f5 Initial Commit 2017-12-28 22:14:20 -06:00