Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
36 Commits 6 Branches 2 Tags
bdbb5f2e94ffd6d715d8c5e15efb1eb5ca69cf22
Commit Graph

10 Commits

Author SHA1 Message Date
Cyberarm
bdbb5f2e94 Major refactor 2018-03-22 19:26:02 -05:00
Cyberarm
632830503b Everything is broken and stuff. 2018-03-22 15:15:20 -05:00
Cyberarm
e7aa32b62d Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't... 2018-03-21 12:09:28 -05:00
Cyberarm
2de1c0ffdf Camera can bind to model 2018-03-20 22:48:01 -05:00
Cyberarm
d390d3d728 Refactored lights, use light manager 2018-03-20 20:17:33 -05:00
Cyberarm
57c52cd725 Moved camera into its own class, added CommonMethods for gosu methods outside of window. 2018-03-20 19:25:06 -05:00
Cyberarm
fd4530911e Cleaning up Wavefront::Model and centralizing into Model, mouse_look now adapts to FOV better, bounding_boxes are correctly placed (not just moved from center) 2018-03-20 17:19:34 -05:00
Cyberarm
46f533f83e Did some reorganizing 2018-03-20 15:11:00 -05:00
Cyberarm
a46f3deff9 Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered. 2018-03-19 14:35:13 -05:00
Cyberarm
6df9f09496 Added them lights, relative speed! 2018-03-19 08:54:06 -05:00
Powered by Gitea Version: 1.25.1 Page: 132ms Template: 29ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API