Commit Graph

15 Commits

Author SHA1 Message Date
15e5d0a5e1 Framebuffer rendering on quad is now working! 😂 2020-03-25 13:06:40 -05:00
87ae77a9cb Updates 2020-03-25 10:11:56 -05:00
d293772690 Initial work on using framebuffer from GBuffer 2020-03-25 09:18:06 -05:00
2ad1385fb4 Fixed NVIDIA renderering errors, use 'flat in/out int integerValue' instead of 'in/out float integerValue' 2020-03-23 18:45:25 -05:00
87fcc3a05c Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes. 2020-03-23 11:48:44 -05:00
0d1d7ff6bc Fixed modern opengl renderer not renderering model textures, framebuffer can be used without crashing, model uv coordinates are now in buffer, minor rendering optimization 2020-03-22 17:22:10 -05:00
d6802c8756 Enabled wireframes for shader renderer 2020-01-30 22:54:59 -06:00
c25df59819 Use new @include preprocessor added to CyberarmEngin::Shader 2020-01-28 10:48:47 -06:00
e4333a82b8 Fixed immediate mode lighting, improved-ish modern gl lighting 2019-12-09 11:48:54 -06:00
ff1d34deec Initital shader lighting support 2019-12-08 20:05:48 -06:00
af19166af2 Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile. 2019-12-08 17:50:20 -06:00
6aeee41a71 Progress towards modern gl made 2019-12-05 17:23:02 -06:00
d07130b03b 'fixed' glGetAttribLocation crashes (shader compiler likes to agressively optimize) 2019-08-11 21:46:18 -05:00
f11b091fe0 Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly) 2019-08-11 14:53:15 -05:00
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00