|
|
87ae77a9cb
|
Updates
|
2020-03-25 10:11:56 -05:00 |
|
|
|
d293772690
|
Initial work on using framebuffer from GBuffer
|
2020-03-25 09:18:06 -05:00 |
|
|
|
2ad1385fb4
|
Fixed NVIDIA renderering errors, use 'flat in/out int integerValue' instead of 'in/out float integerValue'
|
2020-03-23 18:45:25 -05:00 |
|
|
|
87fcc3a05c
|
Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes.
|
2020-03-23 11:48:44 -05:00 |
|
|
|
d6802c8756
|
Enabled wireframes for shader renderer
|
2020-01-30 22:54:59 -06:00 |
|
|
|
c25df59819
|
Use new @include preprocessor added to CyberarmEngin::Shader
|
2020-01-28 10:48:47 -06:00 |
|
|
|
e4333a82b8
|
Fixed immediate mode lighting, improved-ish modern gl lighting
|
2019-12-09 11:48:54 -06:00 |
|
|
|
ff1d34deec
|
Initital shader lighting support
|
2019-12-08 20:05:48 -06:00 |
|
|
|
af19166af2
|
Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
|
2019-12-08 17:50:20 -06:00 |
|
|
|
6aeee41a71
|
Progress towards modern gl made
|
2019-12-05 17:23:02 -06:00 |
|
|
|
f11b091fe0
|
Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly)
|
2019-08-11 14:53:15 -05:00 |
|
|
|
c142bd2392
|
Sync
|
2018-12-12 09:02:33 -06:00 |
|
|
|
82265394eb
|
Improved shader error formatting, hide puts statements that are only useful in debug mode.
|
2018-12-11 11:56:53 -06:00 |
|
|
|
4d8638d81c
|
Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
|
2018-12-10 18:50:25 -06:00 |
|