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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
188 Commits 6 Branches 2 Tags
c1b5e72d7d4fefdc41fd38946bed825dd63c6987
Commit Graph

11 Commits

Author SHA1 Message Date
Cyberarm
c25df59819 Use new @include preprocessor added to CyberarmEngin::Shader 2020-01-28 10:48:47 -06:00
Cyberarm
59334132c8 Updated gemfile to require head version of cyberarm_engine 2019-12-09 16:17:05 -06:00
Cyberarm
af19166af2 Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile. 2019-12-08 17:50:20 -06:00
Cyberarm
9cc97fd6ec Added ocra to gemfile 2019-08-19 03:01:11 -05:00
Cyberarm
12a588304b Added dependance on cyberarm_engine, removed duplicate code which is in cyberarm_engine 2019-08-07 12:00:39 -05:00
Cyberarm
5a97d292c0 remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player. 2019-02-17 14:14:39 -06:00
Cyberarm
ded012a9e0 added support for ruby-prof, make trees jump to nearest vertex position. 2018-07-08 14:39:57 -05:00
Cyberarm
e26796f42c Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane. 2018-03-20 11:18:16 -05:00
Cyberarm
62364b2145 Broken support for textures, trying to switch to opengl-bindings gem 2018-03-18 22:38:16 -05:00
Cyberarm
c2aebbf0e8 Added basic skydome, now using glDrawArrays :D 2018-03-18 20:31:20 -05:00
Cyberarm
66e68581f5 Initial Commit 2017-12-28 22:14:20 -06:00
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