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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
Code Issues Projects Releases Wiki Activity
297 Commits 6 Branches 2 Tags
c5e0f33f21a1aef514304286e7df99a6ad10b109
Commit Graph

7 Commits

Author SHA1 Message Date
cyberarm
95bea199ed Ran rubocop autocorrect 2020-12-02 17:37:48 -06:00
cyberarm
aa30ff73d0 Rubocop autocorrect frozen string literal cop 2020-12-02 17:29:01 -06:00
Cyberarm
65cfc1a124 Moved renderering system and model loading into CyberarmEngine, added island_test_map 2020-07-15 21:29:18 -05:00
Cyberarm
a0f8ce4bfb Added default texture, refactored Texture to cache textures which have a file path 2020-05-10 17:57:46 -05:00
Cyberarm
e3a2c9abe0 Added require_all method to replace explicitly requiring every source file, added SoundManager and sound effects, added sound for shield/health regen 2020-05-08 19:03:45 -05:00
Cyberarm
578c00673d Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes. 2020-03-24 09:51:20 -05:00
Cyberarm
18a62b81cc Added Texture object for handling creating and caching textures, stubbed ParticleEmitter 2020-03-23 08:05:40 -05:00
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