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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2026-03-22 20:26:15 +00:00
Code Issues Projects Releases Wiki Activity
283 Commits 6 Branches 2 Tags
c7590366a6a9704f6e8d89ceda8eb400f210fab8
Commit Graph

5 Commits

Author SHA1 Message Date
Cyberarm
65cfc1a124 Moved renderering system and model loading into CyberarmEngine, added island_test_map 2020-07-15 21:29:18 -05:00
Cyberarm
578c00673d Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes. 2020-03-24 09:51:20 -05:00
Cyberarm
18a62b81cc Added Texture object for handling creating and caching textures, stubbed ParticleEmitter 2020-03-23 08:05:40 -05:00
Cyberarm
b091a489af Removed entity management from Game, refactored Map to MapLoader and added Map to manage world 2019-09-27 14:30:23 -05:00
Cyberarm
b6d7a6ebdb Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations' 2019-09-26 12:13:08 -05:00
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