Commit Graph

14 Commits

Author SHA1 Message Date
d839811cfd Fixed reloading shader which failed to compile at start up but succeeded at runtime caused crash due to Model expecting access to attribute location of shader inputs 2020-03-24 10:32:32 -05:00
578c00673d Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes. 2020-03-24 09:51:20 -05:00
99ae19c34d Fixed bug that prevented Asset Viewer from using shader, manifests are now sorted by name, fixed sponza test model manifest 2020-01-30 22:31:49 -06:00
4f1b490600 Use persistent hash for config 2020-01-29 18:18:46 -06:00
e7b84bd123 Removed redundant glError? from Map class and renamed CommonMethods#glError? to #gl_error?, added debug settings for disabling shaders and whether to exit on opengl error 2020-01-27 22:19:07 -06:00
73478b7e37 Added connect and disconnect stub commands, added autocomplete to help command. 2019-08-11 10:20:05 -05:00
ce7d132864 Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object 2019-08-11 09:34:25 -05:00
a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager 2019-08-10 09:40:31 -05:00
a82e71cea7 Added support for Console auto-complete 2019-08-08 20:23:48 -05:00
4d70ac6d5c Set initial values for DebugCommand 2019-08-08 09:20:55 -05:00
df27c3a873 Added dedicated fps command 2019-08-07 20:02:27 -05:00
3eb34d023e Debug commands now affect game 2019-08-07 17:58:30 -05:00
3e6ff5bd4a Added DebugCommand, added support for 'subcommands' 2019-08-07 17:06:40 -05:00
80576a211a Moved menu files to be under /ui directory, added support for commands to Console! 2019-08-07 15:36:45 -05:00