Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
Code Issues Projects Releases Wiki Activity
213 Commits 6 Branches 2 Tags
d29377269030a32dd39b9c297433d56ee170859b
Commit Graph

8 Commits

Author SHA1 Message Date
Cyberarm
99ae19c34d Fixed bug that prevented Asset Viewer from using shader, manifests are now sorted by name, fixed sponza test model manifest 2020-01-30 22:31:49 -06:00
Cyberarm
4f1b490600 Use persistent hash for config 2020-01-29 18:18:46 -06:00
Cyberarm
e7b84bd123 Removed redundant glError? from Map class and renamed CommonMethods#glError? to #gl_error?, added debug settings for disabling shaders and whether to exit on opengl error 2020-01-27 22:19:07 -06:00
Cyberarm
ce7d132864 Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object 2019-08-11 09:34:25 -05:00
Cyberarm
a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager 2019-08-10 09:40:31 -05:00
Cyberarm
4d70ac6d5c Set initial values for DebugCommand 2019-08-08 09:20:55 -05:00
Cyberarm
3eb34d023e Debug commands now affect game 2019-08-07 17:58:30 -05:00
Cyberarm
3e6ff5bd4a Added DebugCommand, added support for 'subcommands' 2019-08-07 17:06:40 -05:00
Powered by Gitea Version: 1.25.1 Page: 125ms Template: 34ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API