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d72e8ccbd0
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Misc.
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2020-07-19 09:42:55 -05:00 |
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75185425b6
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Stubbed out files for networking
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2020-05-03 21:18:08 -05:00 |
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9593d341bf
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Added overlay for future fps and stats display
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2020-05-02 17:34:19 -05:00 |
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27de5667be
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Initial work on map editor
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2020-05-02 15:59:26 -05:00 |
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578c00673d
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Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
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2020-03-24 09:51:20 -05:00 |
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87fcc3a05c
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Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes.
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2020-03-23 11:48:44 -05:00 |
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ea68748234
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Renamed MapLoader to MapParser, added level select menu
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2020-01-28 23:41:44 -06:00 |
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e7b84bd123
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Removed redundant glError? from Map class and renamed CommonMethods#glError? to #gl_error?, added debug settings for disabling shaders and whether to exit on opengl error
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2020-01-27 22:19:07 -06:00 |
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e4333a82b8
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Fixed immediate mode lighting, improved-ish modern gl lighting
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2019-12-09 11:48:54 -06:00 |
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ff1d34deec
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Initital shader lighting support
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2019-12-08 20:05:48 -06:00 |
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6aeee41a71
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Progress towards modern gl made
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2019-12-05 17:23:02 -06:00 |
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18595bdf7f
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Supplanted biped with character
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2019-11-05 11:23:14 -06:00 |
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4af7f21a51
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Make PhysicsManager use Map#gravity, defined EARTH and MOON gravity's
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2019-09-27 14:41:50 -05:00 |
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f3d3ceebb8
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Fixed crash when jumping
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2019-09-27 14:33:35 -05:00 |
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b091a489af
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Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
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2019-09-27 14:30:23 -05:00 |
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eb7a7fc6d6
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Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
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2019-09-25 22:01:03 -05:00 |
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19f5a0cd9c
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Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
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2019-09-25 20:59:19 -05:00 |
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ee844f256f
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Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
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2019-09-25 10:09:05 -05:00 |
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