Commit Graph

18 Commits

Author SHA1 Message Date
d72e8ccbd0 Misc. 2020-07-19 09:42:55 -05:00
75185425b6 Stubbed out files for networking 2020-05-03 21:18:08 -05:00
9593d341bf Added overlay for future fps and stats display 2020-05-02 17:34:19 -05:00
27de5667be Initial work on map editor 2020-05-02 15:59:26 -05:00
578c00673d Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes. 2020-03-24 09:51:20 -05:00
87fcc3a05c Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes. 2020-03-23 11:48:44 -05:00
ea68748234 Renamed MapLoader to MapParser, added level select menu 2020-01-28 23:41:44 -06:00
e7b84bd123 Removed redundant glError? from Map class and renamed CommonMethods#glError? to #gl_error?, added debug settings for disabling shaders and whether to exit on opengl error 2020-01-27 22:19:07 -06:00
e4333a82b8 Fixed immediate mode lighting, improved-ish modern gl lighting 2019-12-09 11:48:54 -06:00
ff1d34deec Initital shader lighting support 2019-12-08 20:05:48 -06:00
6aeee41a71 Progress towards modern gl made 2019-12-05 17:23:02 -06:00
18595bdf7f Supplanted biped with character 2019-11-05 11:23:14 -06:00
4af7f21a51 Make PhysicsManager use Map#gravity, defined EARTH and MOON gravity's 2019-09-27 14:41:50 -05:00
f3d3ceebb8 Fixed crash when jumping 2019-09-27 14:33:35 -05:00
b091a489af Removed entity management from Game, refactored Map to MapLoader and added Map to manage world 2019-09-27 14:30:23 -05:00
eb7a7fc6d6 Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model 2019-09-25 22:01:03 -05:00
19f5a0cd9c Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling. 2019-09-25 20:59:19 -05:00
ee844f256f Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading. 2019-09-25 10:09:05 -05:00