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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2026-03-22 12:16:14 +00:00
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255 Commits 6 Branches 2 Tags
dae950c72a8d58e9237ca634b2500623558f931d
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3 Commits

Author SHA1 Message Date
Cyberarm
578c00673d Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes. 2020-03-24 09:51:20 -05:00
Cyberarm
eb7a7fc6d6 Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model 2019-09-25 22:01:03 -05:00
Cyberarm
19f5a0cd9c Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling. 2019-09-25 20:59:19 -05:00
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