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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
38 Commits 6 Branches 2 Tags
dfc6a0cfe88f6e401d21ac6c8a6268c4432dd431
Commit Graph

12 Commits

Author SHA1 Message Date
Cyberarm
dfc6a0cfe8 Got basic terrain generation working in immediate mode, all list is bugged atm. 2018-03-22 22:27:56 -05:00
Cyberarm
dacf05475f Cleanup 2018-03-22 21:12:21 -05:00
Cyberarm
bdbb5f2e94 Major refactor 2018-03-22 19:26:02 -05:00
Cyberarm
632830503b Everything is broken and stuff. 2018-03-22 15:15:20 -05:00
Cyberarm
e7aa32b62d Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't... 2018-03-21 12:09:28 -05:00
Cyberarm
2de1c0ffdf Camera can bind to model 2018-03-20 22:48:01 -05:00
Cyberarm
d390d3d728 Refactored lights, use light manager 2018-03-20 20:17:33 -05:00
Cyberarm
57c52cd725 Moved camera into its own class, added CommonMethods for gosu methods outside of window. 2018-03-20 19:25:06 -05:00
Cyberarm
fd4530911e Cleaning up Wavefront::Model and centralizing into Model, mouse_look now adapts to FOV better, bounding_boxes are correctly placed (not just moved from center) 2018-03-20 17:19:34 -05:00
Cyberarm
46f533f83e Did some reorganizing 2018-03-20 15:11:00 -05:00
Cyberarm
a46f3deff9 Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered. 2018-03-19 14:35:13 -05:00
Cyberarm
6df9f09496 Added them lights, relative speed! 2018-03-19 08:54:06 -05:00
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