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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
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245 Commits 6 Branches 2 Tags
e3a2c9abe0bdc8e9da2ad21a1b8255e8d92479be
Commit Graph

5 Commits

Author SHA1 Message Date
Cyberarm
578c00673d Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes. 2020-03-24 09:51:20 -05:00
Cyberarm
18a62b81cc Added Texture object for handling creating and caching textures, stubbed ParticleEmitter 2020-03-23 08:05:40 -05:00
Cyberarm
dbf4edbb93 Collada parser mostly works for single object/material models 2020-01-30 13:36:42 -06:00
Cyberarm
8b35bf037e Added evergreen_tree model, added work-in-progress collada parser, renamed ModelLoader to ModelCache 2020-01-30 11:25:31 -06:00
Cyberarm
31f0fa141b Restructured Model loading to enable easier implementation of other parsers 2020-01-30 08:50:05 -06:00
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